{
"Examples": "",

"VTQ_N# name": "test",
"VTQ_N# description": "test",
"VTQ_N# task#": "test",
"VTQ_N# successMT": "test",
"VTQ_N# acceptMT": "test",

"VTQ_PR1 name": "Duplication glitch",
"VTQ_PR1 description": "What are you doing here, warrior? You have something for me? Come in, tell me. ... ... ... I don't believe you. How do you expect me to belive such a story? But you seem convinced... have you spend too much time fighting, gone and lost your mind? You're going to have to perform a miracle for me to believe all this nonsense.",
"VTQ_PR1 task1": "Hand over two Secure Folder #0031s (Bunkhouse key, you're welcome)",
"VTQ_PR1 successMT": "What??? This is... Havent you given this to me before? And you have two of them?!? What is this madness??? I... I can't believe this. I need a moment, warrior. Leave me be for now.",
"VTQ_PR1 acceptMT": "A miracle? ...I've got an idea.",

"VTQ_PR2 name": "For the Salvation of the Motherland",
"VTQ_PR2 description": "Warrior, come in. I've been... contemplating what you did, reading through the folders again. There's no mistaking it, all three of these folders are perfectly identical, down to the scratches and splotches. The only explination is what you have said: Things are resetting themselves. With that in mind, I have no choice other than assist you in breaking this curse. But I need an assurance of something. You recall that (therapist name) and I are close friends. She needs to know this truth as well. Do you remember the letter I had you deliver her? Bring her that again, two of them, like you did for me. Tell her (Prapor name) sent you again.",
"VTQ_PR2 task1": "Enlighten the Therapist",
"VTQ_PR2 successMT": "She contacted me as soon as you delivered those letters to her. She's on our side now. Thank you, warrior. Come see me if you need more assistance. Take this on your way out, it's an old toolbox I've had for a while that I need to get rid of. If I left any tools in there, feel free to keep them.",
"VTQ_PR2 acceptMT": "She didn't beleive me before...",

"VTQ_TH1 name": "Denial",
"VTQ_TH1 description": "Oh? Strange to see you here at this time, young man. What brings you to me this evening? ... ... ...Hah, you expect me to believe such a thing? What about all the work my group has done, all the things you've done for me. I can prove that things have changed since you've arrived. If this is all you wanted to discuss with me, I kindly ask you to leave, I am currently very busy with filling a large medical supply order, someone is starting up a new medical facility in Tarkov and needs a massive amount of supplies to treat the wounded. So if you don't mind, please come back at a better time.", 
"VTQ_TH1 task1": "She resists your attempts to convince her of the situtation.",
"VTQ_TH1 successMT": "*You decide to come back tommorrow. There is the work of other traders to do.*",
"VTQ_TH1 acceptMT": "Great, I'm sure this isn't wasting valuable time.",

"VTQ_TH2 name": "Anger",
"VTQ_TH2 description": "Hello? ... Don't tell me you're still on about this. I don't want you ruining the operations we have going on here. I told you yesterday, there's a very large, urgent order that we need to fill. You are beginning to waste my time, young man. Leave, until you have something actually useful to bring to me. In fact, go back to the customs area, we're having issues transporting goods because of how many delinquents there are around there.",
"VTQ_TH2 task1": "Assist Therapist (Kill 20 enemies on Customs).",
"VTQ_TH2 successMT": "..... well, thank you for that. I'm still annoyed that you're so insistant on thus little fairy tale, but, I acknowledge the help. Now that you have done your part, please, leave us. I will contact you when we are done.",
"VTQ_TH2 acceptMT": "Lord help us, this woman is being a major pain.",

"VTQ_TH3 name": "Bargaining",
"VTQ_TH3 description": "What? Why are you back here again? I've told you multiple times the seriousness and scale of my current duties, you've done your part, and I even told you that I would contact you when I'm finisher. Why are you still here? What is it that you want? ... what, do you just want me to drop this whole operation for your little plan here? ... ... I can't do that. I can supply you with some leftover items, but I cannot personally help you at this time. My offer is on the table, take it or leave it.",
"VTQ_TH3 task1": "*you refuse the offer*",
"VTQ_TH3 successMT": "What? Why? Ugh, get out of here! Out!!!",
"VTQ_TH3 acceptMT": "I am at my wits end with this woman.",

"VTQ_TH4 name": "Depression",
"VTQ_TH4 description": "You again. ... what? I'm done challenging you, it doesn't get us anywhere. I don't want you here right now, alright? The operation we attempted to carry out yesterday went horribly. It wasn't the local riff-raff this time, it was a squad of some highly trained guys, wiped out all my men and left most of the valuabes there on the street. I have no idea how we are going to fix this. ...Go away, I've said enough. Leave me to think about how we are going to recover from this.",
"VTQ_TH4 task1": "Locate what's left of the convoy on Customs",
"VTQ_TH4 task2": "Pick up the list of items on Customs (FOR NOW JUST HAND OVER A ROUBLE)",
"VTQ_TH4 task3": "Determine the ambush spot of the sniper",
"VTQ_TH4 task4": "Find some evidence of who carried out the attack at the ambush spot (ROUBLE FOR NOW)",
"VTQ_TH4 successMT": "*With the list of items secured, and proof that it was the Goons who destroyed Therapist's convoy, you head back to your hideout to determine what to do next.*",
"VTQ_TH4 acceptMT": "Where the heck am I going to find this?",

"VTQ_TH5 name": "The forgotten stage: Hope",
"VTQ_TH5 description": "*You read through the list of items that were being delivered to the unknown client. The list is long, and includes a large sum of items, the total cost of them easily clearing 5 million roubles. Stimulants, medical supplies, healing items, even the fabled Ledx, all specifically requested as 'new'. You shake your head as you debate what you're going to do. Yet you hear a familiar voice: 'It will be worth it, I promise you.' With a deep sigh, you know what you must do. Rising from your desk, you set out to complete a difficult task, one that you know will see you dying multiple times. You load up your weapons. 'So be it.'",
"VTQ_TH5 task1": "Kill Birdeye",
"VTQ_TH5 task2": "Hand over Birdeye's backpack",
"VTQ_TH5 task3": "Kill Big Pipe",
"VTQ_TH5 task4": "Hand over Big Pipe's pipe",
"VTQ_TH5 task5": "Kill Knight",
"VTQ_TH5 task6": "Hand over Knight's mask",
"VTQ_TH5 task7": "Hand over 1 FIR LEDX",
"VTQ_TH5 task8": "Hand over 5 FIR Ophthalmoscope",
"VTQ_TH5 task9": "Hand over 2 FIR Defibrillators",
"VTQ_TH5 task10": "Hand over 10 FIR Bloodsets",
"VTQ_TH5 task11": "Hand over 10 FIR Syringes",
"VTQ_TH5 task12": "Hand over 30 FIR piles of meds",
"VTQ_TH5 task13": "Hand over 20 FIR medkits (MUST BE OVER 90% DURABILITY)",
"VTQ_TH5 task14": "Hand over 30 FIR bandages (either one)",
"VTQ_TH5 task15": "Hand over 20 FIR heavy bleed items (any of the 3)",
"VTQ_TH5 task16": "Hand over 10 FIR splints (either one)",
"VTQ_TH5 task17": "Hand over 8 FIR surgical kits (either one)",
"VTQ_TH5 task18": "Hand over 15 FIR SJ(x) stimulants",
"VTQ_TH5 task19": "Hand over 5 FIR Propitals",
"VTQ_TH5 task20": "Hand over 2 FIR ETG-Cs",
"VTQ_TH5 task21": "Hand over 2 FIR Zagustin or AHF1-Ms",
"VTQ_TH5 task22": "Hand over 1 FIR Perfotoran",
"VTQ_TH5 task23": "Hand over 1 FIR Obdolbos(1)",
"VTQ_TH5 task24": "Hand over a Medicine Case (DOES NOT NEED TO BE FIR)",
"VTQ_TH5 task25": "Hand over an Injector Case (DOES NOT NEED TO BE FIR)",
"VTQ_TH5 successMT": "*You walk into (therapist name)'s office, flanked by four of her men all helping you carry in the supplies. Her eyes widen as she watches you. 'What... how on earth did you manage to get all that???' You say nothing as you set Birdeye's backpack down against a wall, and place the pipe and mask on her desk, turning and leaving without a word. 'Young man, wait-' you hear her say, but you know there's one last thing to do. You'll be back soon. As you leave, one of her men catch up with you and hand you a large box, a case with a red cross. You see a faint 'GL' scratched om the side. 'Hey, uh... I can't really explain it, but, I just feel like you need this. It's an extra one anyways.'",
"VTQ_TH5 acceptMT": "So be it.",

"VTQ_TH6 name": "Acceptance",
"VTQ_TH6 description": "Young man, I truly don't know how I could possibly thank you. How you were able to gather all those supplies, I will never know. We followed the instructions you left in the med case, and were able to deliver everything to the client this time. I don't know how you managed all this... Please, if there is anything I can do to assist you, let me know, and it will be done.",
"VTQ_TH6 task1": "Hand over the letters that Prapor asked you to give.",
"VTQ_TH6 successMT": "(Therapist name) takes the letters from you and reads over them. 'Wait, this is the same letter you gave me before. How did you get more copies?' You tell her what (Prapor name) told you. She sighs. '(Prapor name) believs you...? What you've done for me is a miracle in itself... Tell you what. I will call him and then get back to you as soon as I am done. Thank you so much, young man.' A smile grows on your face as something she said earlier plays again in your head. You never wrote a letter, nor put one in the med case. Only one entity could have arranged that that.",
"VTQ_TH6 acceptMT": "Finally, sheesh... Thank the Lord for His patience.",

"VTQ_F1 name": "Sacrifice",
"VTQ_F1 description": "You're not here for the usual, are you? I can see the look on your face, you're here to ask something of me. Go on, don't be shy. ... ... ... hmm. I too have noticed what you speak of. My men are killed and return later as if nothing happened. For all the weapons I sell and blood we spill, the population seems to only grow. But tell me, friend. Why end it? For what I see is oppourtunity. My operations can only grow, the amount of clients can only increase, and my reach will extend further. Am I supposed to just give this up, to walk away? Yet I know some things have a worth beyond their monetary or political value. Tell you what. You wish me to make a sacrifice, I wish to see equal sacrifice, to see that you are not telling me to cast aside my own treasures as you store up your own. You recieved a T H I C C items case from that doctor, did you not? Bring it here and destroy it. Then I will believe that you are genuine.",
"VTQ_F1 task1": "Hand over a FIR T H I C C items case (You get one from 'Private Clinic')",
"VTQ_F1 task2": "Hand over a can of thermite.",
"VTQ_F1 task3": "Hand over a FULL metal fuel tank.",
"VTQ_F1 task4": "Hand over some fuel conditoner.",
"VTQ_F1 task5": "Hand over some matches.",
"VTQ_F1 successMT": "*Fence watches the case incinerate within the fire, one more intense than he's ever seen because of all you added to the mix. The fire is so bright and fierceful that you both turn away. After a good 15 minutes, the fire diminshes, and nothing remains except ash.* So you mean it, then? Interesting... your devotion speaks to me. Very well, consider me an ally.",
"VTQ_F1 acceptMT": "He really expects me to do this? Ugh... painful.",

"VTQ_SK1 name": "Hard sell",
"VTQ_SK1 description": "Wassup, bro? Got something for me this time, do ya? ... ... ...wow, you really got your head up your ass now, don't you? You really belive this shit? And here I was just starting to like you, thought you were finally starting to see the buisness I got here. You're a joke. Get out of here, go be actually useful. I'm sure you're not done with all my other tasks yet.",
"VTQ_SK1 task1": "Skier rejects your attempts to convince him.",
"VTQ_SK1 successMT": "*You can tell that Skier isn't going to be easy to convince. A matter for another day.*",
"VTQ_SK1 acceptMT": "You're gonna be a pain, aren't you...",

"VTQ_SK2 name": "Trying again",
"VTQ_SK2 description": "Oh, it's you again. Off the drugs yet? ... ... ... negh, you're still on about this? Frustrating. Do me a favor this time, don't come back until you're over this shit. I don't have time and I don't care.",
"VTQ_SK2 task1": "Skier again refuses to believe you",
"VTQ_SK2 successMT": "*You decide you'll try once more tomorrow. After that, well, you'll cross that bridge when you get there. As you leave, you notice a large group of men off in the distance preparing for something.*",
"VTQ_SK2 acceptMT": "Skier, you idiot...",

"VTQ_SK3 name": "The rooster crows",
"VTQ_SK3 description": "Oh great, the Jehovah's Witness is back. ... ... Dude, I don't give a fuck, stop talking to me about this shit! Fuck outta here, I don't have- *An explosion is heard outside.* What the fuck was that? Shit, I think we're under attack. How the hell did they find us? This is your fault, isn't it? You writhing little traitor. I'd shoot you myself if I had my gun on me. You're dead, bro. You're fucking dead after we deal with this. Run while you can, little rat.",
"VTQ_SK3 task1": "Kill 10 scavs on the crossroads/trailer park side of the river on Customs.",
"VTQ_SK3 successMT": "The fuck? Why are you helping us? ... ... ...Is that so... *sigh*, Well, I can't say you're wrong, and you wouldn't stop your own ambush. Look, I still don't believe everything you're saying, but, I'm stay out of your way about it. If you need my men to vacate an area, let me know, I'll get em out of there. Here, take this thing as well, I never use it. It's doing me a favor to rid it from the corner over there, and should benefit you.",
"VTQ_SK3 acceptMT": "Should've listened to me when you had the chance, 'buddy'.",

"VTQ_PE1 name": "Artifical world",
"VTQ_PE1 description": "Good evening, mercenary. You have something to talk to me about? ... ... ... Cute story, but false. There are multiple ways I can prove you wrong. For example, this radio I have here. I've been in communication with multiple UN staff throughout this operation, and have been sending and recieving information the entire time. You imply that all of this is made up?",
"VTQ_PE1 task1": "Place a signal jammer in the Customs marked room",
"VTQ_PE1 task2": "Give Peacekeeper a signal jammer",
"VTQ_PE1 successMT": "*You return, handing him a signal jammer and instructing him to turn it on himself.* This is a silly waste of time, but I have nothing better to do. *He flicks on the jammer*. Watch. *He turns on his radio* Peacekeeper here, respond. *A few seconds pass, as he looks up at you and smiles.* What did I tell you? Now, please- 'Yes, Peacekeeper?' *the radio responds.* 'Did you need something from us?' Peacekeeper looks back and fourth between the radio and the signal jammer. 'Hello, Peacekeeper? You called?' ...Yes, I thought I needed something, but I was mistaken. *He flicks the jammer off.* 'All good, it happens. Take care, boss.' *Peacekeeper shakes his head in disbelief, and motions you out of the room.*",
"VTQ_PE1 acceptMT": "How to do this... Hmm, I have an idea.",

"VTQ_PE2 name": "I CAST FIREBALL!!!",
"VTQ_PE2 description": "Mercenary, come here. I am fairly convinced by what you performed earlier, but it could be a trick. Perhaps you brought me a defective jammer, who knows. But you don't take me as a person who would do that. So I find myself conflicted on which to believe. ...Tell you what, do something for me, something I wouldn't be able to explain away. That sniper roadblock in the customs area, where we used to be stationed before we retreated here. Grab some TNT from our armory, and blow it up. If what you say is true, it should be back to the way it was the next day. I want to watch it in person, our men will protect us.",
"VTQ_PE2 task1": "Place TNT on the base of the outpost",
"VTQ_PE2 task2": "Place TNT on the second floor of the outpost",
"VTQ_PE2 task3": "Place TNT on the left side of the outpost",
"VTQ_PE2 task4": "Place TNT on the middle of the wall",
"VTQ_PE2 task5": "Place TNT on the right side of the wall",
"VTQ_PE2 task6": "Survive and extract from the location",
"VTQ_PE2 successMT": "*You press the detonator, and you both watch from afar as the wall explodes from the massive amount of TNT you rigged, a fireball rising into the air. The wall is completely destroyed, and rubble lies everywhere.* We shall see now what happens. Let us leave, wait a minute, and return again.",
"VTQ_PE2 acceptMT": "Whatever you say, 'boss'",

"VTQ_PE3 name": "Resurrection (of a wall)",
"VTQ_PE3 description": "Evening, mercenary. My men are already all over the customs area, it's rather secure. Shall we go to the roadblock together? There's no way it could be cleaned and rebuilt in a matter of hours.",
"VTQ_PE3 task1": "Kill any enemy between 8PM-11PM on Customs",
"VTQ_PE3 task2": "Survive and extract the location",
"VTQ_PE3 successMT": "*Peacekeeper stares at the roadblock, looking exactly like it did yesterday. He chuckles to himself.* Just as it was before, not even discolored. Well, mercenary, I am fully convinced of what you say. You have the Blue Helmet's support. Stay in touch with me if you need anything. Oh, while you're here, take this. I've got so many keys to all these damned doors that I had a larger keytool made for myself. The guy made two, for some reason. Why don't you take one?",
"VTQ_PE3 acceptMT": "A little stroll, then.",

"VTQ_MECH1 name": "A man of science",
"VTQ_MECH1 description": "Ah, hello. What brings you to my little nest today? Got some equipment for me? ... ... ...Hmm. A strange tale indeed. I can't say I've noticed, you'd think that all my equipment would pick something up. But after that incident with the door, I'm, ehhh... slightly more inclined to believe you. Let me think about this for a while, I might do some things in the meantime if I decide to investigate this. Thanks for the visit, anyways.",
"VTQ_MECH1 task1": "Mechanic will contact you later.",
"VTQ_MECH1 successMT": "*You leave in good spirits. Perhaps, with his help, you yourself might gain some understanding of this mystery.*",
"VTQ_MECH1 acceptMT": "Well, he's more receptive than some of the other guys...",

"VTQ_MECH2 name": "Inquiry",
"VTQ_MECH2 description": "Alright, I have some ideas. To be honest, this is going to be rather exciting to me. It's little starting from scratch again, making a totally new discovery. First, I want you to place a couple cameras in some high traffic areas, like those dormatories, maybe the Pier as well. I want to watch something.",
"VTQ_MECH2 task1": "Install a camera in the 3rd floor of dorms (Bullshit trashbags)",
"VTQ_MECH2 task2": "Install a camera in the medical crates on the pier (Anastesia / Rigged Game)",
"VTQ_MECH2 successMT": "Alright, thank you. I'll contact you again soon.",
"VTQ_MECH2 acceptMT": "Easy enough.",

"VTQ_MECH3 name": "Experimenting",
"VTQ_MECH3 description": "Okay, this is crazy. I've been watching some fights go on in those areas, right? All happens normally, no big deal, some guys die and are left there to rot. I got up to grab something, and when I came back, everything was gone. There was no blood, no bullet holes, no bodies, just wiped clean. I wonder if someone found thr cameras and tripped them, but that would be a weird explination. So, I want you to go to one of the camera spots and kill a couple guys for me. Do it with this specific gun, in fact. I wanna make sure I'm not being shown looped footage.",
"VTQ_MECH3 task1": "Kill 3 enemies in either location with the specified firearm (save it as a preset in case you die!)",
"VTQ_MECH3 successMT": "Same thing. I saw you go there and whack those guys, and then everything just resets shortly after you leave. What the hell, right?",
"VTQ_MECH3 acceptMT": "I can do that.",

"VTQ_MECH4 name": "Reproducing the result",
"VTQ_MECH4 description": "Okay, this is crazy. I've been watching some fights go on in those areas, right? All happens normally, no big deal, some guys die and are left there to rot. I got up to grab something, and when I came back, everything was gone. There was no blood, no bullet holes, no bodies, just wiped clean. I wonder if someone found thr cameras and tripped them, but that would be a weird explination. So, I want you to go to one of the camera spots and kill a couple guys for me. Do it with this specific gun, in fact. I wanna make sure I'm not being shown looped footage.",
"VTQ_MECH4 task1": "Kill 3 enemies in either location with the new specified firearm (save it as a preset in case you die!)",
"VTQ_MECH4 successMT": "Yep, saw you again. Alright, there's no question that something supernatural is going on here. I don't know how we're gonna prove this, though. I'm going to need some time to think about this one, run a couple tests on my own. I'll reach out to you when I'm ready",
"VTQ_MECH4 acceptMT": "I can do that again. Though, how long is this whole thing gonna last?",

"VTQ_MECH5 name": "No earthly explanation",
"VTQ_MECH5 description": "Look, I know the camera thing is pretty hard to beat, but after that door incident, I need more than just video footage, especially if I am to believe that what's going on is exactly the thing you say it is. You understand, right? Ok, here's what I want you to do. I was able to get a guy to put a little bug on Tagilla here in the factory. It's a tiny little thing, doesn't give me the best mapping, but it'll do. Kill him, and bring me his hat and welding mask to proof it, whichever one he happens to be wearing. I'm gonna keep a very close eye on his location.",
"VTQ_MECH5 task1": "Kill Tagilla",
"VTQ_MECH5 task2": "Hand over Tagilla's cap FIR",
"VTQ_MECH5 task3": "Hand over either welding mask FIR",
"VTQ_MECH5 successMT": "Where did you kill him? ...Yes, that aligns with location I saw the marker pause for a while. But here, look! Even now, it's moving again. Unless someone picked up the bug, kept it on them, and stayed in the factory since, that's gotta be him running around again. But that's impossible, because the marker jumped halfway across the factory in an instant before running around like normal. And you have his stuff, and I can smell the blood, you definitely killed him. So it's not just bodies dissapearing, it's a complete reset, everyone gets brought back. That's purgatory right there. But if everything reset, why did the bug stay on him? It doesn't make any sense at all... but if anything, that's more proof of what you're talking about, not less. I still struggle to believe the totality of what you've said, but I'd be damned if I were to stop you at this point. I'll keep trying to find any sort of way to understand this better. In the meantime, I want you to have this. It's pretty simplistic, just an ammo case that's scaled up. ...Wait, how do these work in the first place? Is this also related to all this supernatual stuff going on? Aaaaah, whatever. I'll investigate the cases as well when I get the chance.",
"VTQ_MECH5 acceptMT": "A lot of killing he wants me to do. I suppose no one stays dead, though...",

"VTQ_RAG1 name": "test",
"VTQ_RAG1 description": "Salam, brother! Come in. ... ... ...",
"VTQ_RAG1 task1": "test",
"VTQ_RAG1 successMT": "test",
"VTQ_RAG1 acceptMT": "test",

"VTQ_JAE1 name": "One step ahead",
"VTQ_JAE1 description": "Oh, hello hunter. Come to visit with me for once? ... of course it's a buisness matter. Well, what is it? ... ... ...ah, you've noticed too? Yes, I'm aware. I wander the woods often, you think I never questioned where are my kills went? Everytime I walk through, it's like it's the first time. Heck, I even died once, can you believe it? Some bastard got me square in the head, lights out instantly. Yet the next thing I remember was being back here, as you approached me for the first time. Combined with the 'resetting' of the woods, as you would say, I immeditely knew something was up, and that you were important to it. Truly, you also don't think I believe that you've never died? It happens to everyone eventually. Anyways, I fully believe your account of things. In that case, could I make one tiny request? Nothing more than a favor for me, from one believer to another. Could you find some unopened tea, that 42nd english blend, and a water bottle for me? It's been a long time since I've had a tea of truly high quality, and since I'm stuck here a while longer, I might as well enjoy myself a little bit. I've got plenty of food here, I just need the drink. Thanks in advance.",
"VTQ_JAE1 task1": "Hand over 2 tins of FIR 42 Signature",
"VTQ_JAE1 task2": "Hand over a FIR 0.6l water bottle",
"VTQ_JAE1 successMT": "Ah, thank you! Sit with me a minute, will you? You're in no rush anymore, haha. ... ... ... A shame, isn't it? Tarkov is quite a beautiful place. You know how I like the woods, but other places have their appeal. The Shoreline. The Lighthouse. Even the Streets. People once lived here, walked their kids around, enjoying themselves. Then the contract wars happened, everything fell apart, now Satan is here stirring up something. You'd think God would do something, right? I suppose that's why you ended up here, though. Well, thank you for fellowshipping with me. As a return of the favor, and perhaps something to help explain this mess, have this electronics case. It's got some phones in it from the people that died before death stopped happening. Maybe you can figure something out with them? Ah well. Feel free to join me again. Take care, hunter.",
"VTQ_JAE1 acceptMT": "Huh... I was expecting him to be the worst, yet all he asks for is some tea. I almost feel bad for assuming the worst. ...almost."
}