{
    "Examples": "",
    
    "GL_NM name": "",
    "GL_NM description": "",
    "GL_NM taskN": "",
    "GL_NM successMT": "",
    "GL_NM acceptMT": "",
    
    "GL_0M name": "FIRST TASK UNLOCKS AT LEVEL 5",
    "GL_0M description": "This task exists simply to ensure that you know that the first task of Guiding Light is not avaliable until level 5. Completing this quest is not required, however you get a very small reward for doing so (and get rid of it from the task list). Thanks for downloading my mod, and have fun! Oh, also... don't get the bad ending :)",
    "GL_0M task1": "go shoot someone ig",
    "GL_0M successMT": "911 shots fired",
    "GL_0M acceptMT": "gaming",

    "GL_0.5M name": "EOD PROFILES MUST SEE",
    "GL_0.5M description": "Guiding light's story progression is based on repuation earned through completing skill quests. With the EOD 0.20 rep bonus, you will unlock the main storyline significantly earlier than intended. THE MAIN STORYLINE TASKS MAY REQUIRE YOU TO HAVE ACCESS TO THINGS YOU WOULD NOT HAVE ACCESS TO IF ACCELERATED THROUGH EOD. Thus, this quest will reset your rep back to 0 by completing it. There is a tiny compensation since you are an EOD account. IF YOU ARE NOT AN EOD ACCOUNT OR AN ACCOUNT WITH INCREASED TRADER REP. DO. NOT. COMPLETE. THIS. TASK. OR YOU MIGHT LOCK YOURSELF OUT OF THE MAIN STORYLINE. To 'fail' this quest and get rid of it in this case, simply kill a scav.",
    "GL_0.5M task1": "Hand over 1 roubles",
    "GL_0.5M successMT": "I sure hope you were an EOD account. I appreciate the cooperation. Enjoy the mod! Remember, first quest at level 5.",
    "GL_0.5M acceptMT": "I hope you are an EOD account",


    "GL_1M name": "Awareness",
    "GL_1M description": "You sense that something mystical is going on. You feel watched at all times, and you never seem to die despite the injuries you've sustained. Perhaps you should attempt to locate the source of this feeling",
    "GL_1MTask1": "Reach Perception level 3",
    "GL_1MTask2": "Reach Attention level 2",
    "GL_1MTask3": "Reach Memory level 1",
    "GL_1M successMT": "You faintly hear a voice... 'No, this one is different. I've been watching him, it doesn't matter how many times he is shot and killed, he's still here. He won't stay dead, and he won't leave this forsaken district. It's as if he's immortal... what a curse. Perhaps we should consider-' the voice stops. You feel as if you are being watched with an unsettling intensity.",
    "GL_1M acceptMT": "all 'accept' inbox messages from this quest giver will be a sort of 'narrator' voice, not the Light itself.",
    "GL_1M completePlayerMessage": "Well, that was strange.",

    "GL_2M name": "Suspicion",
    "GL_2M description": "After some time, you hear the voice again: 'I wasn't expecting to begin so soon... ....hmm, perhaps your right. Alright. Well... *ahem*. If you can hear me, you who will not remain dead, you must prove it. You can't exactly give me anything, so you must do something you would not normally do. I want you to go to the factory at night, and leave as soon as you get there. Then I will know you hear me.",
    "GL_2M task1": "Extract from night factory with 'Run Through' status",
    "GL_2M successMT": "So you do hear me... I knew as soon as you survived that first 'death' that it was only a matter of time you found out about us... about me. Very well then.",
    "GL_2M acceptMT": "Can you trust this voice you hear? Why do you hear it? Perhaps, even just for answers, you should do what it asks.",

    "GL_2M_ALT name": "Suspicion (ALT QUEST FOR TRAVELER)",
    "GL_2M_ALT description": "After some time, you hear the voice again: 'I wasn't expecting to begin so soon... ....hmm, perhaps your right. Alright. Well... *ahem*. If you can hear me, you who will not remain dead, you must prove it. You can't exactly give me anything, so you must do something you would not normally do. I want you to begin two raids on Customs, and go right back inside both times. Then I will know you hear me.",
    "GL_2M_ALT task1": "Begin a customs raid, and immedietely extract back into your hideout twice.",
    "GL_2M_ALT successMT": "So you do hear me... I knew as soon as you survived that first 'death' that it was only a matter of time you found out about us... about me. Very well then.",
    "GL_2M_ALT acceptMT": "Can you trust this voice you hear? Why do you hear it? Perhaps, even just for answers, you should do what it asks.",

    "GL_3M name": "Revelation",
    "GL_3M description": "There's no point in hiding what I am from you. I am a guiding light. You may think of me as either an angel or a celestial being, I care little about whether you actually 'believe' in me or not. Given that you're here at all, I can probably assume... ah, I shouldn't be making an enemy of you. I'm sorry. Anyways, I was stationed to watch over the Tarkov district at the request of the Father, I was told that someone would find themselves trapped here and would need assistance in there Escape From Tarkov. But I hear you wondering, 'What good can I be to you if I'm immaterial?'. I will tell you, if you trust me. To prove that you trust me, I need you to do something for me. Something you might resent. You must traverse through the Priozersky Natural Reserve without killing anyone. Don't worry, there will be plenty of bloodshed later... but prove to me that you can go against your killer instinct. Then we can get started.",
    "GL_3M task1": "Survive and extract from the location without killing anything",
    "GL_3M successMT": "Now there is no question that you are the one I am supposed to aid. I cannot give you physical things; I am immaterial, after all. However, I can impart knowledge directly into you. I can show you how to improve your skills, especially the ones that, what do you call it... 'level' slowly. Let us begin, but I warn you of one thing: At some point, I will require your services for our own mission. There is... a little buissness to take care of, that we couldn't directly influence without, uh, consequences. But you... You can do plenty. It's all in your best interest, I promise you. I wouldn't be doing this for you if I liked watching you 'die' over and over again.",
    "GL_3M acceptMT": "Is this supposed to be a hard task? I suppose it depends on how bloodthirsty I really am.",
    "GL_3M failMT": "Self defense is important, I'm not trying to get you killed here. But you must succeed in this. Try again.",

    "GL_4M name": "Genesis",
    "GL_4M description": "I am ready. When you are, light a fire to let me know. Outside your hideout, please.",
    "GL_4M task1": "Prepare a lighter (zibbo)",
    "GL_4M task2": "Prepare the fuel (tech manual)",
    "GL_4M successMT": "To think that someone still lights a fire for a higher power... ah, forgive me. Just reminiscing back to a few thousand years ago. I will instruct you how to start the training for each group of skills when you are ready. Feel free to do as many as you want at once.",
    "GL_4M acceptMT" : "Time to start a fire",

    "GL_4.1M name": "Training required",
    "GL_4.1M description": "If we want to attempt to unravel the mystery of whatever is going on in Tarkov, you will need to get stronger. Go do some work and come back later.",
    "GL_4.1M task1": "Reach GL LL3",
    "GL_4.1M successMT": "*The story will now continue*",
    "GL_4.1M acceptMT": "Gotta train, I guess",

    "GL_5M name": "Purgatory",
    "GL_5M description": "Alright, I think you've done enough training for us to start figuring out what's going on in Tarkov. You've noticed, right? You're not the only one that seems to come back after death. It seems like the entire place resets itself every time. Everyone is back in their place, even the little items you pick up. Yet you still have all your 'progress', and the traders you do busniess with clearly seem happy with your work, but it all makes no sense. Something is seriously messed up with this land, so badly that not even us angels know really what's going on. If that doesn't alarm you, I don't know what will. I don't even know where to start, to be honest. I think we should try-",
    "GL_5M task1": "WELCOME TO YOUR ETERNAL PURGATORY",
    "GL_5M successMT": "Uhm... hello? All you did was die once, you didn't do what I asked. ...What? No, I didn't... I really don't know why that happened, let's just ignore it for now.",
    "GL_5M acceptMT": "That's... not the normal task description.",

    "GL_6M name": "Trial and error",
    "GL_6M description": "As I was saying, we might as well do a little experimentation since there seems to be no real consequences. Try seeing if there's any place you can shoot someone that will prevent them coming back? Preferebly someone that deserves it, but eh... Tarkov seems like a damned place anyways.",
    "GL_6M task1": "Kill an enemy with a headshot",
    "GL_6M task2": "Kill an enemy with a thorax shot",
    "GL_6M task3": "Kill an enemy with a stomach shot",
    "GL_6M task4": "Kill an enemy with a left arm shot",
    "GL_6M task5": "Kill an enemy with a right arm shot",
    "GL_6M task6": "Kill an enemy with a left leg shot",
    "GL_6M task7": "Kill an enemy with a right leg shot",
    "GL_6M successMT": "I'm not noticing any differences... Alright, we'll have to try something else. I fear a certain group is involved... ugh, now that I think about it, of course they're involved.",
    "GL_6M acceptMT": "So we're experimenting on humans now? Terragroup would be proud.",
    
    "GL_7M name": "Are we doing this rite?",
    "GL_7M description": "I think we're going to have to start interacting with the cultists around Tarkov... I've been unable to keep much track of them, but from what I have seen during your extended stay, they seem like the only thing other than you that can actually have an effect on Tarkov that persists past each reset. That means we need to prod them a little bit. Go kill a few of them off, see if anything changes.",
    "GL_7M task1": "Kill 5 cultists",
    "GL_7M successMT": "I think that actually did something. Those 5 you killed, I was able to track them for a little bit after they came back... which they still did, but differently than normal. Usually, when someone you kill 'resets', it's like nothing happened. These guys are acting like they just woke up from a terrible nightmare. It's possible they remember their death. Shoot, I hope they don't remember your face, that might be bad.",
    "GL_7M acceptMT": "Oh great, just who I wanted to deal with.",
    
    "GL_8M name": "Someone who might know",
    "GL_8M description": "I don't think there's any question now: The cult is involved here. We need to figure out how, though. Can you get any information of one of their leaders? They're an organized group, they have to have a leader, right?",
    "GL_8M task1": "Kill a cultist priest",
    "GL_8M successMT": "Yep, he's not happy about it, just like the normal cultists. I'll try my best to keep watch over him and see what he does, I'll get back to you in a day or so.",
    "GL_8M acceptMT": "Because I didn't have enough fun last time.",
    
    "GL_9M name": "The blue flame",
    "GL_9M description": "Alright, two things. First, I was able to figure out what these cultists are so hyped up about. I don't know if you know, but there was an... event of sorts, that took place. It was an EMP, it wiped almost everything eletronical off the grid, even cars and some power systems. Basically, anthing that uses electricity got disabled. It turns out that the cultists see this as an 'end of days' marker, and have began worshipping something quite unholy in hopes of summoning it. I don't know what they expect to bring about, but I have some bad news for them about that. Anyways, the second thing: That priest you killed has been acting rather erratic ever since then. It seems like he's frantic to finish these rituals and summon this thing. Again, bad news, nothing will answer because there's only one God. Oh well. We should probably help them see the error of their ways. I want you to leave something special at their ritual spot by the sawmill. Something to let them know that we aren't done with them yet. Something to let them know that it's *you*. They normally leave high tier kits, right? I want you to leave a half-mask there. An insult to them, honestly.",
    "GL_9M task1": "Place a half-mask at the sawmill ritual circle.",
    "GL_9M successMT": "Oh man, that set them off more than anything. Kinda funny, considering all we did was literally leave a half-mask there. For all they know, it fell off a scav. Honestly, I'm curious to see what they're going to do. Do you mind waiting another day?",
    "GL_9M acceptMT": "First I killed a few of them, then I killed a leader, and now I'm just messing with them? I'm going to be stabbed for this.",
    
    "GL_10M name": "Cutting them off",
    "GL_10M description": "Hey! I've finally found a weak spot within the cultist's work. You see, after what we did the other day, they installed cameras within the customs and shoreline marked rooms. However, in an uncharacteristic oversight, they used wireless cameras, meaning we could use a signal jammer from that Mechanic guy to mess with them! If nothing else, we'll force them to have to fix that, and we might be able to spring a trap on them or something. We can figure it out later, especially when we see what they end up doing about it, but for now let's get jamming! The only downside is that you'll have to actually place the jammer IN the rooms... meaning you'll need the key. Best of luck finding it.",
    "GL_10M task1": "Place a jammer in the Dorms ritual spot.",
    "GL_10M task2": "Place a jammer in the Shoreline ritual spot.",
    "GL_10M successMT": "I think it worked! They seem completely disorented by this, they don't know what caused it or what they're going to do about it. By sheer luck, it seems like no one was watching the cameras the moment you went in. We finally made a dent in the cultits's plans, let's keep it up!",
    "GL_10M acceptMT": "Where would I get that key...",

    "GL_11M name": "An offering",
    "GL_11M description": "You know... I wonder if these ritual sites actually have any religious value, given how weird the spots seem to be in. I know you're not really supposed to make an offering to the Lord at such an alter, but... sometimes you have to do what seems contrary when it comes to dealing with these sorts of things. Leave a tithe of sorts, some roubles will be fine. 1000 or so?",
    "GL_11M task1": "Leave a few roubles at the shoreline marked spot",
    "GL_11M successMT": "As far as I can tell, it worked... That's between you and the Lord, I don't feel offerings made to Him. Something defintiely happened, which means these are actual religious sites. That means there's only one thing left to do, in my opinion: We need to destroy these ritual sites.",
    "GL_11M acceptMT": "Uhm... alright...",

    "GL_12M name": "Cleansing the alter(s)",
    "GL_12M description": "Now that we've confirmed these to be places of religious power, we need to destroy them. Do you remember when you lit a fire for me a while ago, using a tech manual and a zibbo lighter? You should do the same thing in both locations. Fire is a wonderful cleasner, don't you think?",
    "GL_12M task1": "Prepare the fuel (customs)",
    "GL_12M task2": "Light the fire (customs)",
    "GL_12M task3": "Prepare the fuel (shoreline)",
    "GL_12M task4": "Light the fire (shoreline)",
    "GL_12M successMT": "This absolutely has to put a massive hole in their plan, if not stopping it entirely. We knocked out two of the most important religous sites the cultists have. Let's call it a day, and see what things look like tommorrow.",
    "GL_12M acceptMT": "I'm sure letting a fire burn unattended in an abandoned building can't possibly go wrong.",

    "GL_13M name": "Damage report",
    "GL_13M description": "...do you think we're actually doing anything? I mean, we angered the cultists, sure, but other than that... Can you go check out one of the marked rooms? How about the one in Shoreline, since it doesn't require a key, and there was a body in there that absolutely should have burned. Throw a shell down again, while you're at it. Totally not because I can't code these to be a VistQuest, and only a LeaveItemAtLocation. I mean, what?",
    "GL_13M task1": "Place a 7mm shell in the shoreline marked room",
    "GL_13M task2": "Survive and extract from the location",
    "GL_13M successMT": "Nothing? Hmmm... this isn't good. I meam, I know everything resets, but... does nothing change except the anger of those cultists? Hmmm... Alright, I've got one more idea.",
    "GL_13M acceptMT": "Easy enough.",
    
    "GL_14M name": "That time an angel ask someone to blow up a building - Part 1",
    "GL_14M description": "Ok, this will probably be futile, but, I just want to see if there is any limit to the amount of 'resetting' that goes on here. There's another cultist spot in the Streets area, in an abandoned factory. In the condition that building is in, a single block of TNT anywhere should collapse the thing.",
    "GL_14M task1": "Locate the cultist spot in the abandoned factory on Streets.",
    "GL_14M task2": "Plant TNT in the Abandonded Factory Marked Room",
    "GL_14M successMT": "*The explosion is heard even from where you are as the building collapses.*",
    "GL_14M acceptMT": "A rather unusual request from an angel.",
    
    "GL_15M name": "That time an angel ask someone to blow up a building - Part 2",
    "GL_15M description": "I think the entire region of Tarkov heard that. Not that anyone seems to care. Yeesh, what is with these people? Oh well, go back the building now. Please tell me *something* changed. I really don't want to have to think of other ideas.",
    "GL_15M task1": "Check if the building still exists",
    "GL_15M task2": "Inspect the building",
    "GL_15M successMT": "You're kidding! Not even a paint can out of place? That's crazy... alright, we're doing something wrong, we need new ideas. I know what you're doing next. Get ready to get really busy.",
    "GL_15M acceptMT": "I have a feeling it's still there.",
    
    "GL_16M name": "Crowdsourcing",
    "GL_16M description": "I'm out of ideas... but I know where we can get some. You need to talk to the traders around Tarkov and get them on your side. Find a way to convince all of them about this situation. Some might be more difficult than others. On the bright side, you'll be working with humans, so you might end up getting some rewards, some physical or monetary assistance. I wonder who you'll attempt to convince first?",
    "GL_16M task1": "You have reached the beginning of the end. Expect the Fallen Light to harrass you.",
    "GL_16M successMT": "Alright, good luck! I'll be here to help if you need some assistance.",
    "GL_16M acceptMT": "Time to meet some old friends."
}